Illustration: the Pin

1. White to play and win (Karjakin-Kosteniuk, 2003)
White played 1.Ra8! deciding the game immediately. The point is that Black cannot play 1..Bxa8 because the bishop is pinned by the white bishop in b3, which is targetting the King in f7 as well.
Now 1..Ra8 follows 2 Bxd5+ and Bxa8 winning for White.
The Black rook has nowhere to go: Black resigned.
Note that White had to see this resource many moves ahead.
Now an exercise based on the same motif.
Black to play ( Kovacevic- Seirawan, 1980)

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